My Projects

Here are the projects I’ve worked on over my career at Saxion! Every project I aim to learn something new, whether it’s a new platform to design games for, or a new game genre.

The Miller

  • A horror game based on an old folklore of Twente. Explore the abandoned northern mill and learn about what went down there 300 years ago…

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Cosmic Cargo

  • Point-and-click puzzle adventure starring a clever cat who travels through time to save their owner by solving tricky challenges.

Alchemania

  • Point-and-click puzzle adventure starring a clever cat who travels through time to save their owner by solving tricky challenges.

Ro-Bombs

  • Point-and-click puzzle adventure starring a clever cat who travels through time to save their owner by solving tricky challenges.

Time Whisker

  • Point-and-click puzzle adventure starring a clever cat who travels through time to save their owner by solving tricky challenges.

Be Prepared

  • VR game teaching emergency preparedness through immersive wildfire scenarios, emphasizing learning by doing and the importance of emergency checklists.

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Robogrid

  • Turn-based strategy game where players program custom robots, predict opponents’ moves, and battle using unlockable weapons and logic-based upgrades.

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Real Deal

  • Multiplayer mobile game where players describe props, collaborate to spot subtle differences, and uncover the hidden mole among them.

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