Time Whiskers

  • A paragraph or two explaining:

    • What the game is and how it works

    • Target audience or goal (entertainment, educational, marketable prototype, etc.)

    • What makes it unique

    • Challenges the player faces or what kind of experience it delivers

  • Bullet points that focus on his specific input.
    Examples:

    • Designed core combat mechanic and balance system

    • Implemented UI in VR using Unity

    • Created sound design and particle effects

    • Conducted playtesting and iterated on player feedback

    • Wrote documentation for game mechanics

    • Screenshots or GIFs of prototypes

    • Notes on challenges and how they were solved

    • Design sketches or flowcharts

    • Playtest learnings

    • Was it presented? (e.g., RoboGrid pitch to 100+ audience)

    • Any feedback or lessons learned

    • What he’s most proud of

  • Shoutout to team members, with links to their sites or portfolios if possible.