Time Whiskers
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A paragraph or two explaining:
What the game is and how it works
Target audience or goal (entertainment, educational, marketable prototype, etc.)
What makes it unique
Challenges the player faces or what kind of experience it delivers
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Bullet points that focus on his specific input.
Examples:Designed core combat mechanic and balance system
Implemented UI in VR using Unity
Created sound design and particle effects
Conducted playtesting and iterated on player feedback
Wrote documentation for game mechanics
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Screenshots or GIFs of prototypes
Notes on challenges and how they were solved
Design sketches or flowcharts
Playtest learnings
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Was it presented? (e.g., RoboGrid pitch to 100+ audience)
Any feedback or lessons learned
What he’s most proud of
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Shoutout to team members, with links to their sites or portfolios if possible.