CONNOR SMITH
I’m a game designer with a strong interest in game mechanics. With my games I aim to surprise and inspire players, making them feel like they can do more than they originally thought was possible.
Game Mechanics Designer | Student | Interactive Experience Creator |
Game Mechanics Designer | Student | Interactive Experience Creator |
Project Highlights
Be Prepared is an educational VR game designed to teach players the importance of being prepared for natural disasters. Protect your home against an oncoming wildfire, floor or earthquake!
RoboGrid is a thrilling strategy game where you square off against your opponent with your own self built robot! Predict their movements and program your robot accordingly.
Time Whisker is a point-and-click puzzle adventure where players take on the role of a clever cat on a mission to save its owner. Travel back in time in order to change the future, and maybe your owner will make it through his breakfast alive.
The Real Deal is a multiplayer collaborative mobile game where you describe the object you see to your friends, trying to find out who has a slightly different object, and who has The Real Deal.
About Me
My name is Connor Smith,
Game Mechanic Designer.
It’s always been about games for me. Whether it’s card games, board games, or video games, I’ve always been first in line. It makes a lot of sense that this is the field I would eventually find myself in.
People know me as talkative, optimistic, creative and sometimes a little competitive. You can find these traits back in all the projects I’ve worked on so far!
Currently, I am in my second year studying Creative Media and Game Technologies at Saxion Enschede. I am also part of a study association where I organize events such as game nights and pub quizzes.